Find RedPlayer software downloads at CNET Download.com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web. Download this game from Microsoft Store for Windows 10, Windows 8.1, Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Red Hands - 2-Player Games. Ernest Cline is a #1 New York Times bestselling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg.His books have been published in over fifty countries and have spent more than 100 weeks on the New York Times bestsellers list.
Release Date:
10/15/2020
Release Notes
REDCINE-X Professional Build v52.2.50136 – Windows (64-Bit) Build
System Requirements
64-bit Windows Vista to Windows 10 (version 1809)
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Added: CUDA Ampere support.
Added: Additional pre-defined source resolutions to the Framing Control.
Enhanced: White Balance Picker accuracy for very warm and very cool colors.
Fixed: A Framerate metadata display issue.
Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.
Fixed: Export ignoring Framing Origin X and Y settings.
Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
REDCINE-X Professional Build v52.1.49582 – Windows (64-Bit) Build
System Requirements
64-bit Windows Vista to Windows 10 (version 1809)
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
Windows 4GB GPU Video RAM (when using GPU R3D decompression)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
Fixed: 3D LUT Preview issues.
Fixed: MAC OS issues loading 3D LUTs.
Fixed: Frame rendering issue.
Fixed: Removed some repeating verbose log lines.
Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
Fixed: Cleaned up some Command History entries.
Fixed: Camera PIN metadata.
Fixed: R3D Trim issues for clips with camera 3D LUTs.
Known Issues
Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
Mass effect 3 multiplayer crack. Cooldown: Turns global cooldown on or off. This makes you and some enemies, especially Geth Prime drone.
Scaled exporting to OpenEXR, with the CUDA GPU image processing, can result in corrupted images. This will be fixed in a patch release.
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
Added: New half resolution premium debayering in IPP2
Added: HDR support for select AJA and Blackmagic Design devices
Added: Viewer Window IPP2 / Primary Development Only view toggle
Added: REDline CDL export
Added: REDline Primary Development Only export
Added: Monitor Out preferences page
Added: Left and Right frame cropping
Added: Startup splash screen
Enhanced: Cleaned up the default REDCINE-X Pro Home Page
Enhanced: ProRes 4444 XQ no longer restricted to just log output
Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
Enhanced: Creative 3D LUT ALT-key Preview mode lock
Fixed: RMD file Creative 3D LUT fixes
Fixed: Marker loading issues
To take advantage of Windows R3D decompression on NVIDIA CUDA GPUs, ensure that the latest NVIDIA driver is installed via a clean installation to ensure all residual NVIDIA drivers are removed. If performance issues are observed with a multiple NVIDIA CUDA GPU configurations, please ensure that a clean installation of the latest NVIDIA CUDA driver has been performed.
REDCINE-X Professional Build 50.5 Release – Windows (64-bit) Build
System Requirements
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
REDCINE-X Professional Build 50.4 Release – Windows (64-bit) Build
System Requirements
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Added: Shift Arrow support for Sliders.
Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
Fixed: OpenCL memory problems.
Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
Fixed: Scopes pixel value location.
Fixed: Export Preset’s Image Pipeline settings not sticking.
Fixed: HLG rendering artifacts.
Fixed: Missing audio for incomplete DSMC clips.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
REDCINE-X Professional Build 42 Release – Windows (64-bit) Build
System Requirements
Mac OS X 10.7 or later
64-bit Windows Vista or later
1GB hard drive space
8GB RAM (recommended)
1GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended). Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled). Fixed: Possible decode issues for HELIUM sensor clips. Fixed: Waveform Mode menu is no longer disabled on app load. Fixed: Issue applying 3D LUTs in REDLINE.
Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher. Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher. Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver. Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.